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Creative Process

I Never Write Until I've Done This First: My Full Pre-Writing Blueprint

Dan Brown Jr.
I Never Write Until I've Done This First: My Full Pre-Writing Blueprint

I Never Write Until I've Done This First: My Full Pre-Writing Blueprint

Everybody wants to talk about writing. The craft, the voice, the perfect opening line. But honestly? The work that matters most to me happens before any of that. It happens in notebooks, on whiteboards, in the notes app on my phone at 11pm when an idea won't leave me alone.

I've been asked a lot about how I structure my projects — whether it's a screenplay, a short story, or a longer creative piece — and the answer is always the same: obsessively, and in a very specific order. So I figured it was time to actually lay it out. This is the full pre-writing process I use every single time, and I genuinely believe it's the reason my projects get finished instead of just started.

Step One: Let the Idea Breathe (But Not Too Long)

When a new concept hits, my first instinct used to be to immediately start writing. And every single time, I'd fizzle out around page 20. Now I give the idea a window — usually 48 to 72 hours — where I just think about it. I'll jot loose notes, sure, but I'm not structuring anything yet. I'm asking myself one core question: Is this idea interesting enough to live with for months?

Because here's the thing — you will be living with it. Every creative project is a long-term relationship. If the concept doesn't genuinely excite me after a few days of casual thinking, it's probably not the right time for it. I'll file it away and come back later. Some of my best ideas sat in a folder for two years before they were ready.

Step Two: The Brain Dump Session

Once I've committed to an idea, I do what I call a full brain dump. No editing, no judgment. I open a blank document or grab a legal pad and I just pour everything out. Characters, scenes, themes, random lines of dialogue, questions I don't have answers to yet, images that feel connected to the story — all of it goes down.

This session usually lasts a few hours and looks absolutely unhinged to anyone reading it. That's fine. The goal isn't coherence. The goal is to empty out everything my brain has been quietly building so I can actually see what I'm working with.

I'll usually end this session with somewhere between two and five pages of chaotic notes. And buried in there — almost always — is the real story trying to get out.

Step Three: Finding the Spine

This is where the work gets serious. After the brain dump, I go back through everything and try to identify what I call the spine — the single central tension or question that the whole project hangs on.

For a thriller, that might be: What is the protagonist willing to sacrifice to survive? For a drama, it could be: Can this person forgive themselves before it's too late? It doesn't have to be fancy. It just has to be true to the story.

Once I've got the spine, everything else gets filtered through it. If a scene or character doesn't connect back to that central tension, it probably doesn't belong in this project. Maybe it belongs in the next one.

Step Four: The Messy Middle Map

Okay, so here's where I do something a little unconventional. Instead of outlining from beginning to end, I actually start in the middle.

I figure out the worst possible moment for my protagonist — the lowest point, the place where all hope seems lost — and I build outward from there. What has to happen before that moment to make it devastating? What comes after it to make the story worth telling?

This approach has saved me from so many boring second acts. When you know exactly where your story bottoms out, every scene before it has direction, and every scene after it has purpose.

Step Five: The Scene-by-Scene Outline

Now — and only now — do I write a full outline. For me, this is a scene-by-scene breakdown, usually in bullet form. I don't write full prose here. Just a quick description of what happens, why it matters, and what changes as a result.

Each scene should change something. The character should know something new, want something different, or be in a worse (or occasionally better) position than when the scene started. If I can't articulate what changes in a scene, I cut it or rework it until I can.

This outline can run anywhere from two pages for a short story to fifteen or twenty pages for a feature-length script. It's not glamorous, but it is essential.

Step Six: Setting Real Milestones

Here's the part most creative people skip, and it's also the part that separates finished projects from abandoned ones: I set actual deadlines.

Not vague intentions like "I want to finish this by summer." Real milestones. First act complete by this date. Full draft done by this date. Revision window scheduled here. I put these in my calendar like they're appointments I can't miss — because they are.

I also build in buffer time, because life happens. But having that structure means that when I sit down to write, I'm not staring into the void wondering where to start. I know exactly what today's job is.

The Part Nobody Talks About

All of this planning might sound like it kills spontaneity. It doesn't — at least not for me. What it actually does is give spontaneity a place to live. When the outline is solid, I can follow a surprising character impulse or let a scene go somewhere unexpected without losing the thread of the whole story.

The plot twist, the unexpected emotional gut-punch, the moment that makes a reader or viewer sit up straight — those things don't come from nowhere. They come from a writer who understood the story well enough to hide the pieces in plain sight from the very beginning.

That's the real secret. And it all starts before you write a single word.

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